The leaked iQue files revealed the filename of this texture, with the individual file being located in data\shape2\zelda_keep\blure_txt\DELETE, suggesting a possible relation to g_bow_blure_texture.įor some reason, gameplay_dangeon_keep contains an early icon for the Small Magic Jar, but not for the large one.Įven though, visually, it's nearly identical, this icon nonetheless differs from the 2D Small Magic Jar icon in the gameplay_keep file, which contains textures that are always loaded into memory during gameplay.
In addition, the design of the unused icon is similar to the early versions of the Heart Container that can still be found in the game's files. In the comparison above, the used icon has been sized up from 24x24 to 32x32 and flipped horizontally, in order to more easily compare the design changes between it and its unused counterpart.Įarly Heart Container (gameplay_field_keep) The icon differs greatly from the 2D Heart Container icon in the icon_item_24_static file, which contains textures for the item icons used in message boxes. However, Heart Containers can only be obtained by collecting four Pieces of Heart or defeating bosses. This Heart Container icon would have been used if Heart Containers were available as pickups that could be obtained via enemy drops, or by destroying objects such as jars, rocks, crates, and grass clumps. In the comparison above, the used icon has been flipped vertically in order to more easily compare the design changes between it and its unused counterpart. For some reason, the used icons are stored upside-down, while the unused icons are stored right-side-up. The icon differs slightly from the used Arrow icon that's found in the same file. This unused icon is the early version of the icon used by the Arrow pickup. The icon differs slightly from the used Bomb icon that's found in the same file. A Bomb icon with a similar design can be seen in pre-release screenshots from the "Early Sword on A" period of the game's development, which spanned the months of August and September, 1997. This unused icon is the early version of the icon used by the Bomb pickup. This file contains textures for the game's minimaps. The textures have a thicker shadow than the name texture used by the Boss Key. These three unused Boss Key name textures are found in the Dungeon Map name texture. This texture has a thicker shadow than the name texture used by the Piece of Heart. This unused Piece of Heart name texture is found directly below the used name texture. It has a thicker shadow than the name texture used by the Water Medallion. The texture reflects the fact that the Water Medallion was once an Ice Medallion. The icon is only displayed on the C buttons when the Fairy Bow is combined with light magic, and thus does not have a name in the inventory screen. This unused Ice Medallion name texture appears in the spot that corresponds to the icon for the Light Arrows equipped to the Fairy Bow. This texture has a thicker shadow than the name texture used by the Fire Medallion. The icon is only displayed on the C buttons when the Fairy Bow is combined with ice magic, and thus does not have a name in the inventory screen. This unused Fire Medallion name texture appears in the spot that corresponds to the icon for the Ice Arrows equipped to the Fairy Bow. It has a thicker shadow than the name texture used by the Forest Medallion. The texture reflects the fact that the Forest Medallion was once a Wind Medallion. The icon is only displayed on the C buttons when the Fairy Bow is combined with fire magic, and thus does not have a name in the inventory screen. This unused Wind Medallion name texture appears in the spot that corresponds to the icon for the Fire Arrows equipped to the Fairy Bow. This file contains textures for the item names that appear on the inventory and equipment screens. As such, this unused texture for the "Navi" action shares its value ( 0A) with the value used by the blank A button. During development, the button said "Navi" instead of being blank, to indicate that this action was possible. In the final game, when the A button is blank, it can be pressed to summon Navi or return her to her hiding place. This file contains textures for the game's fonts.